Tuesday, September 27, 2016

SWOT Analysis

Our game is called In|13|tween, the game itself will be a teenage life simulation with a point and click decision making type of experience. Our target audience are ages 10-18 because it would be the most relatable age to the users experience.


SWOT Analysis

Strengths
Our team has a drive to complete this.
We each have a bit of experience in different areas, (Sound, art, etc)
The fact that we are near the age of our target market, so we can relate to them.
The fact we have a small group, it makes getting us together and assigning us to tasks is easier.

Weaknesses
We should avoid trying to get too complicated due to our limited time and numbers
Our limited amount of time we see each other to communicate and overall time to complete the project.
The fact that we are all fairly new at this, we don't have a strong impact compared to other companies.

Opportunities
The fact that we are students we have access to resources that others don't.
The fact that the younger population seems to be more at risk than our generation was at their age.

Threats
Because we are in school, there's a chance that other classes will interfere with our progress.
The other group working on a similar game as us along side us.
Our experience level could be a threat if we don't try to learn what we don't know.

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"Childhood Diseases" (Google play app store)
"This application dedicated to giving you the best possible information to help you make educated decisions on your health care needs.
You will find reliable health information such as diseases description, it's causes, risk factors, treatment and complications, questions to ask your doctor."

Strengths
On a mobile platform, so its easily accessible
Available offline
Large database available to the user
Has a steady target market. (Parents to young children)

Weaknesses
Not a game
Lack of interest to younger players
Primarily text based

Opportunities
Made for a permanent group of people, as parents are going to be a steady population.

Threats
If a similar software is released but is more image and game based, it could be overtaken.
Data based could be used for other software.



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