Idle
Attack 1
Combo Attack
Attack 2
Walk
Sprint
Sprint Attack
Crouch
Counter Attack 1
Counter Attack 2
Push
Block
Jump
Jump Attack
Double Jump
Ground Smash
Injured
Limp
Limp Attack
Interact
Use Item
Grab
Throw 1
Throw 2
Crouch Attack
Death
FlowChart
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Shot List
N(Nido), I(Idle), LO(Loop), A1(Attack_1), A2(Attack_2), G(Grab), TH1(Throw_1), TH2(Throw_2), IT(Item), IN(Interact), CB(Combo_Attack), L(Limp), LP(Limp_Attack), P(Push), BK(Block), IJ(Injured), JP(Jump), DJ(Double_Jump), JK(Jump_Attack), GS(Ground_Attack), CH(Crouch), CK(Crouch_Attack), W(Walk), SP(Sprint), SK(Sprint_Attack), CT1(Counter_Attack_1), CT2(Counter_Attack_2), DH(Death)
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