Tuesday, April 25, 2017

Journal #2

Journal Review #2

Minecraft


As has many gamers, I've heard and played Minecraft and actually like it for a short amount of time, well with the vanilla game, i never managed to do mods for mine so i feel i've missed out on the full minecraft experience. However the simplistic design of the game makes it unique in comparison other games (and also makes it run pretty good) Also because of its design it reminds me of playing with LEGO's as a child which brings out my inner child which i really appreciate.

Farmville

As a person who does play mobile app games, Farmville was pretty decent until you get stuck wait for crops and other items timers to run down which severely halt game play which can get irritating (Although i know its there to pace game play but doesn't work as a game you play for more than 10-20 mins a day) In comparison to a similar game, Jurassic World, whoms base is the same, in where the goal is to gain coin, food, special currency and other resources, for FV it being land, animals and decorations, for JW dinosaurs, DNA, and other items, whoever when comparing them, JW had a battle feature where you can fight against a bot which gives the game more that you can do while you wait for timers to run down, FV however doesn't have such a feature. Because of that, FV falls short of enjoyable to me because it lacks depth that alows us to pass time ingame.

Katawa Shoujo

Personally, Kawata is different from most games as it has very limited interaction with the main characters decisions and most things are automated/ randomly chosen. For example, it is suppose to be a dating game in sorts, but I never really saw the option to choose the girl I wanted to go after. Eventually the game itself just became boring to me and quickly lost interest as it became simply press spacebar to go through dialogue.

Warframe

I honestly cant say much about Warframe considering i never got the game to run due to an overly problematic login system. However, I did look up a few videos of gameplay, while watching i never really stopped to ask about the gender of the characters that is because of their armor covers them as armor should, and whats under the armor doesn't really apply to the game as important even thouh the armor themselves have a gendered shape which questions what the developers were trying to get the players to conceive.

Left 4 Dead

Out of most of the games that we played, L4D was by far my favorite as it incorporated survival and working together with a team which are my preferred types of games so it was very enjoyable to play this for the first time. What made the game fun is how the levels are designed, its done in a way that looks open but in reality is actually linear, as often I found myself exploring however always eventually getting to the safe room. I also appreciated that you couldn't lone-wolf the level as the special infected are powerful enough that you cant take them on alone. So all in all, I will definatly will eventually get the game myself.

Thursday, February 9, 2017

Journal #1

Game Journal

Limbo initially I wasn't to sure about its game play, as i'm more of a fully 3D person, however while playing it, I slowly became more interested as I learned the mechanics that made the game work. As i progressed through the levels I could easily see as the obstacle difficultly increased as well as the margin of error between a correct jump or death. 
When it comes to the games artwork and atmosphere, its perfectly executed with black and white dark, dreary scenery. It gives the player a sense of urgency when controlling the young boy through the forest and eventually civilization, which brings a point that, when progressing through the game, the environment gets more modernized, leading from a forest to a village, to farmland to sewers and so on. Overall, Limbo is a game that from looks alone i probably wouldn't play, but after playing it a bit, i feel compelled to continue the journey.

Street Fighter IX unlike Limbo, i knew about and have played a few times with friends so i knew a bit about it beforehand. Overall, its a good game that's best played with real people as the computer isn't the best of an opponent once you understand the fighting mechanics.
Overall the game play of each character felt unique and different from each other that it was easy to find one that suit you play style, for me personally M. Bison was the one  felt i did best with. 
As for story, it honestly gets away without have one pretty easily considering the core game.

Toy Solders, like Limbo, i haven't heard of nor would I have taken the initiative to buy it for myself, however the game play of it had me captivated with keeping my base safe till the waves ended. While playing the first mission i quickly pressed random buttons looking for some sort of prompt, and soon afterwards, i was manning a turret gun myself. After a few minutes i could notice a pattern with the allied AI and their weapons where they had a max radius before they started attacking enemies.
The aesthetic of commanding toys and protecting a toy box brought back memories of my childhood playing around with plastic army men and different animals and it was quite relaxing until the first boss apeard where i actually felt heavily pressured to take it out.

Thursday, January 26, 2017

"The Isle" Game review



DeJon Horton
COM 3342
Hall
1/26/17

The Isle - PC

When this game was first revealed, not much was known about it apart that you could play as dinosaurs and that it was multiplayer. As of now, the game has been release for a bit over a year and there has been a tremendous amount of work that's been put in it since then. 

Initially, there were only 6 playable dinosaurs, (Tyrannosaurus, Carnotaurus, Austroraptor, Shantugosaurus, Gallimimus, an Pueretasaurus) and as of now there are 24 playable species (Velociraptor, Herrasaurus, Allosaurus, Acrocanthosaurus, Giganotosaurus, Baryonyx, Suchomimus, Spinosaurus, Psittacosaurus, Dryosaurus, Maiasaurus, Diabloceratops, Stegosaurus, Triceratops, Pachycephalosaurus, Ankylosaurus, Therizinosaurus, Utahraptor and the original six, not to mention mercenaries and tribal's are nearly done as well. 



Also since the release of the game there have been many new mechanics that refine it, such as progression over sandbox (Sandbox being you join a server and select any dinosaur you want, which normally ends up with a bunch of top tier dinosaurs in giant packs which is very problmatic) So what is in at the moment is a point based progression where you start of as either a velociraptor (Carnivore) or psittacosaurus (Herbivore) and work your way up to a larger dino via progression points. Herbivores earn them by eating blue progression plants that are scattered around the island. Carnivores earn then by the minute. For example, to get a rex, you need 30pts as Velociraptor, -> 120pts with Herrarasaurus, -> 120pts with Allosaurus, -> 180pts with Acrocanthosaurus -> Tyrannosaurus (7.5hrs). Now at first glance that may seem a bit extreme, however, if you were to go onto any nearly full server (50 or more players), there is going to be at least 4+ rexs, 5+ Giganotosaurus and 7+ Spinosaurus (Because atm spino's damage is bugged with its weight class making it do more than it should) The other way to get progression points is by nesting other players in and raising them to sub-adulthood (.8 scale) at which the "parents" will get a massive amount of points. (Eventually points can also be used to upgrade you dino or humans stats (Aka, Stamina, Damage, Bleed, etc)

Pros: 
Dinosaurs!
Graphically gorgeous
Time absorbing
Very fun with friends
Updates nearly everyday
Passionate Devs
Have to work to get a top tier animal
Highly Immersive

Cons:
Whiny community (Some)
Time consuming
Early Access

(Click pictures to view them if they don't show up)
(Albino Tyrannosaurus)
(Austroraptor pack)
(Shantungosaurus)
(Quetzalcoatalus)



Wednesday, December 14, 2016

Week 11 Assignment

Increasing scheduled time- We didn't have to add too much apart from fixing a few bugs.

Adding resources- Apart from adding in a few features such as art or minor details, nothing major was added on game-play wise.

Cutting features- We had to cut character customization, some art work, and some locations.

Reducing quality- In terms of detail, all that was reduced would be the artwork. Instead of having high resolution characters and backgrounds we used pixel art.

Build notes

Dev team- The Main menu artwork needs to be done
Management- Added a new document to discord.
Marketing PR- Added updated art assets

Thursday, December 8, 2016

In13Tween Project

The goal of the In13Tween project was to create a vertical slice game concept of young teenagers and concerning the choices they make. Primarily, it deals with drugs and partying. What we expected was that we were initially going to have a the player choose a character during middle school, where the player will interact with other students and make decisions on whether or not to hang out with them,as each choice will effect their grades, health, parent approval or student approval.

During the process of creating assets, we kept the basic pixel design throughout the project without changing its concept. We also kept our deadlines down and got all of our content turned in. However, there were some communication issues that resulted in two parties designing the same assets without any communication between the two, although we did resolve the issue without much of a problem.

I learned that if we don't communicate between teammates, problems can easily sneak up on you without you knowing till its too late. Also, even if you've completed all of your assigned work, there's still work that can be done or a teammate that needs help.When you have a deadline to meet, do not wait till last minute to turn it in even if its simple, there's always a chance for something to go wrong.


The School background setting
 The yes button

In-game screenshot



Tuesday, November 29, 2016



The game I chose to use is Primal Carnage Extinction and I listened to its many sound effects.

Roars, No they don't loop, they are around 1-6 seconds long, sound effect
Bite/attack sounds, don't loop, are all under 3 seconds, sound effect
Gun shots, do not loop, about .5-2 seconds, sound effect
Eating sounds, they do loop, are between 2-7 seconds, sound effect
Heavy breathing, loops, around 3 seconds, sound effect
FlameSaw fire, loops, base sound is about 2 seconds, sound effect
FlameSaw's saw, loops, 2-3 seconds, sound effect  
Idle, loops 1-3 seconds
Reloading, do not loop, 2-5 seconds, sound effect

Birds, do not loop, 1-5 seconds, foley sound
Outdoor ambiance, loops, foley sound
Light fixtures, loop, 5 seconds foley sound
Rain, loops, 10 seconds, foley sound
Wind, loops, 5-10 seconds, foley sound
Footsteps, do not loop, less than 1 second, foley sound
Clothes moving, do not loop, under 1 second, foley sound
Electricity, loops, 3 seconds, foley sound
Lightning, does not loop, 2-4 seconds, foley sound
Human talk, do not loop, 1-3 seconds, foley sound
Bushes, do not loop, 1-2 seconds, foley sound

The intro music: loops, about 60 seconds, composition
Battle music: loops, 10- as long as you are in combat, composition



Wednesday, October 26, 2016

Dr. Nido Qubein shall be playing as a protagonist here and we will have a few animations that he'll have to perform.

Idle
Attack 1
Combo Attack
Attack 2
Walk
Sprint
Sprint Attack
Crouch
Counter Attack 1
Counter Attack 2
Push
Block
Jump
Jump Attack
Double Jump
Ground Smash
Injured
Limp
Limp Attack
Interact
Use Item
Grab
Throw 1
Throw 2
Crouch Attack
Death

FlowChart



Shot List

N(Nido), I(Idle), LO(Loop), A1(Attack_1), A2(Attack_2), G(Grab), TH1(Throw_1), TH2(Throw_2), IT(Item), IN(Interact), CB(Combo_Attack), L(Limp), LP(Limp_Attack), P(Push), BK(Block), IJ(Injured), JP(Jump), DJ(Double_Jump), JK(Jump_Attack), GS(Ground_Attack), CH(Crouch), CK(Crouch_Attack), W(Walk), SP(Sprint), SK(Sprint_Attack), CT1(Counter_Attack_1), CT2(Counter_Attack_2), DH(Death)